0.0.4 Public Release


This is a very minor update.

This was initially done so that the Patrons could have something that the public does not have. Which is to say in this case; “dialogue history”. Also replacing the “placeholder” art with finished pieces of artwork. I also released this earlier for all Patreon followers.

I’ll be releasing the 0.0.6 to Patrons of “Believer” tier this Friday, but here is the changelog for this version that you can download now:

Version 0.0.4:

To see what I did that isn’t in the game (yet) check out my Progress Reports on Patreon/SS

  • 2025-05
  • MAJOR FEATURE: Added Dialogue History. Finally! Now you can see what text you might’ve missed. Unfortunately, I cannot support rollback, as that would require a fundamental shift in the codebase of the game.
  • GUI: Added GUI elements to access the Dialogue History outside of Dialogue.
  • GUI: Adjusted some of the existing GUI elements.
  • GUI: Added begging for support in the bottom of the main screen. Because I would like to keep this update speed going forwards. Each penny extends the time I can work before I need to find a new job.
  • BUGS: Fixed bedroom window not being interactible on noon, but otherwise yes. Interesting bug, for some reason that interaction had additional conditions for time period, which was missing the noon? That’s some weird addition to conditions, but alright past me, you do you.
  • BUGS: Fixed some other small issues and warnings.
  • CODE: Removed some random “.to_lower” and then “.capitalize” being done in succession. Why do twice the work? Just use the goddamn capitalize.
  • CODE: Added the framework for adding possible exclusive patron content into the game, that is then not part of the public release.
  • CODE: Added the framework for adding persistent data/unlocks to the game. Future Achievements/Unlocks/etc are now possible, and easily transferrable between versions (the save data is in the root folder of the game).
  • WRITING & SCRIPTING: Fixed some typos & phrasing here and there.
  • WRITING & SCRIPTING: Did some work on the Intro text. Mostly removed the excessive text speed variation and unnecessary pauses that were left over traces from my experimentation phase.
  • ART: Replaced the “overview” of Sonja’s room art with the finished art. I love nature, but hate painting it.
  • ART: Replaced the “front yard” background of Sonja’s with the finished art.
  • ART: Finally added a proper shader for Sonja’s room, so now the sprites should blend in better.

Files

Unfortunate Adventure 0.0.4 Public Windows.zip 768 MB
19 days ago
Unfortunate Adventure 0.0.4 Public Linux.zip 761 MB
19 days ago

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