0.0.12 Public Release
“It’s been almost two months! Where have you been?”
Sorry, I was just concentrating on the Patreon. I keep posting weekly news – they’re not public because Patreon does frown on any included Progress Reports that might have screenshots of nude or semi-nude women. Spending time to censor my progress reports sounds like a spectacularly good way to waste time.
So, anyway… I have been busy. I am going to publish 0.0.15 next week Friday – and it is hopefully the most stable my game has ever been. Only the fact that I also moved to using FMOD as my audio engine could potentially introduce instability. But I am hoping that’s not an issue. At least in my testing it has not caused any problems. Crossing my fingers really hard at this point. Knocking on wood until my knuckled bleed. And all that…
Anyway, that’s the version you won’t get. This is the post for the 0.0.12 public release which is a very old version by now, so if there are bugs – it might be fixed in the later versions. I can’t guarantee all fixes, but I any dialogue weirdness, or room transition, or events not triggering stuff is probably fixed in the 0.0.14.2.
I have about zero memory of this version since it’s been so long, but here’s the changelog:
Version 0.0.12
Added Loading Screens & Caching, TV VHS Selecting, 1 Animation, and nude Donaciana sprites…
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2025-10
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KNOWN ISSUES Listed at the bottom of the Changelog.
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FOR PATRONS: From now on Patrons can skip the intro whether they have played the game previously on the computer or not. As long as we’re in Tech Demo phase public players can also skip the intro – if they’ve played through it at least once before on the computer they are playing on.
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FOR PATRONS: Because Attributes/Skills DO NOT actually matter as far as the plot goes, Patrons now have +2 extra points when creating their character. This only truly matters in that now having a 10 in one score is actually viable without totally crippling your character in at least one attribute.
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MAJOR CHANGE: Redid the Character Creation screen with new graphics, UI and everything. It’s much clearer, better layout, and easier to use. God, I forgot how much work redoing UI is. Took forever.
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MAJOR TECHNICAL CHANGE: I have implemented the loading/zone manager that I was planning on – albeit only on half-strength. What it does it caches every Room you’ve been to into memory. Now the game does NOT work on a computer with less than 2GB of VRAM (it used to use sub 1GB VRAM), but in return once you’ve been in a room at least once it’s VERY snappy when going back and forth.
- Note: This is a halfway solution. It does not preload the rooms until you go into them, only makes them load really fast when you have visited them at least once. I did this because it was very easy to implement, and risk of bugs are minimal. I’ll expand on this foundation if needed.
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GAME: Related to the ZoneManager, I added a small loading screen that pops up every time you load a room. In many cases it blinks by so fast that you’ll never see it, but especially when loading the game, or going into rooms for the first time it might pop up briefly.
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ANIMATION: Added a minor nude scene/animation for Donaciana on day 3.
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WRITING: Wrote/Added a brief scene with Donaciana on day 3, in which she is nude in. 1351 Words/101 Lines.
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WRITING: Fixed some minor syntactic errors, few typos, and other minor tweaks that no one will ever notice.
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TV SHOWS: Added fade in/out and black screen effects to the scripting language. I think this is as far as I’ll work on the scripting language for now.
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TV SHOWS: It has a new Metadata field ‘version’ which is just an integer (just a single regular number) that will let me overwrite intelligently new versions of any script/TV show I might include with the game.
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TV SHOWS: TV shows launched through dialogue (e.g. ‘plot relevant’, at least to some extent) will from now on require you to go through the whole TV show for the first time. Once you have the tag (you finish watching it) you can shut down the TV whenever while watching the show. Any other TV shows will be possible to shut down whenever.
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TV SHOWS: Now you can browse up to 4 shows in the TV Menu. Theoretically there’s no coded upper limit how many TV shows can be in the User:// folder and shown on screen. It’s just going to take some time to browse through them, with only 4 per page. I’ll add some better sorting (categories?) in the distant future when it is actually useful feature. Right now, this works.
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ANIMATION: Made minor modifications to the Sonja bathroom scene, because it is easy and quick to do minor changes with Spine2D animations that are already inside the game. Her left leg was moving way too much.
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ART: Posed, Painted, and converted to Spine2D a nude sprite set for Donaciana with 16 poses.
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ART: Modeled, painted, and added the new art for the new character creation UI.
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ART: Added minor GUI art for the TV screen in the form of buttons to use the damn thing, also to close the TV.
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BUG: Fixed the formatting of the Sherlock book. It was hard cut at 80 characters, which is not how my Book system likes to deal with text.
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BUG: Less of a bug and more of an oversight & stupidity. I forgot to enable that you can save at Day 3 start. Oops. Sorry about that, this was supposed to be here since 0.0.11 already.
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BUG: Because I fixed the position system in posing characters (left, center, right) in the previous update, it started showing “Wall Art” way too much to the right, because that is technically a ‘character’ as far as the game works. Had to fix that issue.
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BUG: There were SO many bugs in the small talk sections for everyone on day 3 that it was not even funny. Had to completely rewrite some parts. I mean, rewrite the logic, not the text. Content should stay the same and be fine, now.
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Known Issue: There’s lots of locations that the Girls might be at, or are in, that you will not be able to have the small-talk dialogue with them. This is because there’s just no graphics to show for that location. When the location becomes more relevant, I will add it into the game. Don’t worry you are not missing anything critical. All plot relevant discussions are unskippable, you can’t miss them.
Files
Get Unfortunate Adventure (Alpha)
Unfortunate Adventure (Alpha)
Sucks to be sucked through portal into an Lovecraftian Apocalypse, but at least there's women here.
| Status | In development |
| Author | NoMoCo |
| Genre | Visual Novel, Role Playing |
| Tags | Adult, Fantasy, Lovecraftian Horror, Male protagonist, Romance, Sandbox, Story Rich, supernatural |
More posts
- 0.0.14.3 Public ReleaseApr 30, 2026
- 0.0.13 Public ReleaseMar 01, 2026
- 0.0.11 Public ReleaseNov 28, 2025
- 0.0.10 Public ReleaseNov 12, 2025
- 0.0.9 Public ReleaseOct 07, 2025
- 0.0.8 ReleaseSep 18, 2025
- 0.0.7.1 HotfixAug 20, 2025
- 0.0.7 Public Version ReleaseAug 19, 2025
- 0.0.6.1 Public ReleaseJul 22, 2025

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